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Learn how to become “Cybersmart in Cyberspace” and combat internet bullying with this internet safety lesson


Computers & Internet  


6, 7, 8  

Title – Being Cybersmart in Cyberspace
By – Sharon Dressel
Primary Subject – Computers / Internet
Grade Level – 6-8

Concept / Topic To Teach:

    Internet Safety – Cyberbullying

Texas Essential Knowledge and Skills Technology Application Standards:

      126.2.a.5: Digital Citizenship: The student practices safe, responsible, legal, and ethical behavior while using technology tools and resources. The student is expected to:
        (C) practice safe and appropriate online behavior, personal security guidelines, digital etiquette, and acceptable use of technology and
      (D) understand the negative impact of inappropriate technology use, including online bullying and harassment, hacking, intentional virus setting, invasion of privacy, and piracy such as software, music, video, and other media.

General Goal(s): Students will gain an awareness of the danger and threat of cyberbullying and how they can deal with the issue. Specific Objectives:

  • TLW correctly identify and define key terms/vocabulary related to cyberbullying
  • TLW recognize relevant legal terms and cases related to cyberbullying
  • TLW identify ways to respond to cyberbullying.

Required Materials:

  • computer
  • teacher-created Photo Story 3 movie: Cyberbullying: Beyond the Playground
  • internet
  • teacher-created game: Cybersmart in Cyberspace

Anticipatory Set (Lead-In):

    Ask students if they know what ” bullying ” is. Ask students if they have (or someone they know has) been bullied. Ask students if they have heard the word “cyberbullying” and know what it is. Tell students that today we will be talking about a new kind of bullying.

Step-By-Step Procedures:

  1. Define cyberbullying negatively targeting another person using interactive technologies
  2. Play Photo Story 3 movie created by teacher Cyberbullying: Beyond the Playground .
  3. Discuss with students key terms and situations presented in the PS3 movie. Identify ways that cyberbullies can strike, including, but not limited to:
    • instant messaging/IM/texting
    • sexting
    • websites
    • social networking/digital networking sites/SNS/DNS
    • email on phones
    • smartphones
    • computers.
  4. Invite students to share appropriate ways to respond to cyberbullying.
  5. Present historical and legal aspects of cyberbullying, including key terms such as:
    • stalking/cyberstalking
    • impersonation
    • liability
    • misdemeanor
    • Tinker v. Des Moines
    • district “Acceptable Use Policy”

Plan For Independent Practice:

    Tell students they will have homework. Students will share with their adults at home what they have learned about the topic of cyberbullying so that their parents can be aware of the issue and its potential impact on their households.

Closure (Reflect Anticipatory Set):

    Remind students that our world has changed with advances in technology (even from when their parents were their age!) and that this new power comes with new dangers and new responsibilities. They are digital citizens!

Assessment Based On Objectives:

    Students will play an adaptation of the game Jeopardy entitled “Cybersmart in Cyberspace” where they will correctly identify and define key terms and legal aspects related to the topic of cyberbullying.

Adaptations (For Students With Learning Disabilities):

    Students with learning disabilities will be teamed with other students of varying abilities for support.

Extensions (For Gifted Students):

    Invite GT students to create their own Photo Story 3 movies on the topic of cyberbullying and what they can do to prevent it.

Possible Connections To Other Subjects:

  • Social Studies (history)
  • Social Skills

E-Mail Sharon Dressel !

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