# Reading Analog and Digital Clocks

Subjects:

Common Core, Math

2, 3

## Common Core Standards

CCSS.2.MD.C.7 Tell and write times from analog and digital clocks to the nearest five minutes, AM and PM.

## OBJECTIVES:

Students will read and write times from analog and digital clocks to the nearest 5 minutes.

## MATERIALS:

• whiteboard or large paper with a t-chart that has columns labeled Analog and Digital
• Hotchalk.com Clock time
• Hotchalk.com TIME game cards
• BINGO chips to use when students play TIME
• Scissors
• glue

Introduction: (5 minutes)

Remind students that when we count by fives, we start at zero and count up by five. Have students stand in a circle. Model counting by fives to 60 and pair each number with a movement. For example, start by tapping your head and then tap your shoulders, knees, toes, toes, knees, shoulders, etc.

Mini Lesson: (10 minutes)

1. On the white board, or on a large paper, draw a clock that is large enough for a student to stand in the middle.
2. Add numbers around the clock.
3. Write “Analog” on the top of the clock.
4. Remind students that clocks have a short hour hand and a longer minute hand.
5. When the minute hand goes around the clock, there are five minutes in between each number on the clock.
6. Model a few times, explaining how we use the hour hand and the minute hand.

Analog and Digital Independent Practice: (10 minutes)

Now, tell students that they will be working on their own t-chart. Have students work independently or in pairs to select and sort times into their own t-chart.

Create TIME bingo card: (10 minutes)

Pass out blank TIME cards. Read out 16 different times. Have students record wither the analog or digital time. Students can put each time wherever they want to create their own TIME card.

Play TIME: (10 minutes)

Once students have their TIME cards, play a few rounds of TIME as a whole group (this activity can become a center activity after students have mastered it). During the game, circulate and take note of which students are able to read the times independently and easily and which require assistance. As students become familiar with the game, they can lead the TIME game as well.

Extension Activities:

• Draw a large analog clock face on the whiteboard. Have students come up one at a time and choose a time card. For each time card, students have to show that time and the class will guess which time they are being. Have students take turns coming up to “be” a clock.
• When you play TIME, rather than reading the exact time, read times and have students add or take away five or ten minutes to get the time you want.

Resources: